using UnityEngine;
using System.Collections;

public class Kacheli : MonoBehaviour
{
	
	// Update is called once per frame
	void FixedUpdate ()
    {
		rigidbody.transform.rotation = Quaternion.Euler(new Vector3(0.0f, 0.0f, 20.0f*Mathf.Sin(Time.time*1.0f)));
	}
}
